TFW No MTG TTRPG

July 29, 2022

Pet peeve that's bugging me more than usual today: There will never be an official Magic: The Gathering tabletop RPG because the company that makes Magic also makes D&D, so they only care about adapting Magic settings to D&D rules. Which, to be sure, results in some cool stuff.

But D&D is not a generic fantasy roleplaying system (much as WOTC likes to pretend so); it's a particular system for telling a particular type of story. The base assumptions of D&D can only be stretched so far before you start feeling like maybe you're playing the wrong system for the story you want to tell.

Fitting a Magic setting to D&D rules mostly just has the effect of making the classes feel weird and arbitrary. Why are there different rules for wizards and bards and sorcerers and whatnot, when the distinction between the guilds (or the colleges, or the five colors) is way more salient to the story?

I would love a TTRPG built around the color pie. Give me a spell list explicitly tied to my character's most deeply held values and let me run wild, instead of trying to fit a round peg into a square hole.